FINAL / SO
GOALS BY PERIOD
| 1 | 2 | 3 | T | |
|---|---|---|---|---|
| ANAHEIM DUCKS | 0 | 1 | 0 | 1 |
| CALGARY FLAMES | 0 | 1 | 0 | 1 |
SHOTS BY PERIOD
| 1 | 2 | 3 | OT | T | |
|---|---|---|---|---|---|
| ANAHEIM DUCKS | 12 | 11 | 12 | 1 | 36 |
| CALGARY FLAMES | 14 | 11 | 8 | 3 | 36 |
GOALS
1st Period
β
4:06Andrew Peeke (CGY) for Slashing (Minor)
8:14Nico Hischier (ANA) for Holding (Minor)
2nd Period
12:51ANAπ¨ Nico Hischier (8) π Michael Carcone (5), Brent Burns (5)
ON+ Michael Carcone, Nico Hischier, Zach Hyman, Brenden Dillon, Brent BurnsONβ Gabriel Landeskog, Dawson Mercer, Jimmy Snuggerud (R), Kaiden Guhle, Andrew Peeke
16:00CGYπ¨ Jimmy Snuggerud (R) (8) π Barrett Hayton (6), Luke Evangelista (12)
ON+ Jimmy Snuggerud (R), Joel Farabee, Barrett Hayton, Luke Evangelista, Scott PerunovichONβ Sam Bennett, Mitchell Marner, Sam Reinhart, Martin Fehervary, Alex Vlasic
4:18Barrett Hayton (CGY) for Tripping (Minor)
3rd Period
β
3:30Brenden Dillon (ANA) for Delay of game (Minor)
12:15Kaiden Guhle (CGY) for Tripping (Minor)
β Injuries
β Systems played
ANA
ShutdownCGY
BalancedShootout
ANA 2 β 1 CGY1CGYπ«Gabriel Landeskogmissed the net
1ANAπ¨Rasmus Dahlin ''A''goal
2ANAπ¨Mitchell Marner ''A''goal
3CGYπ¨Dawson Mercer ''A''goal
3ANAπ«Sam Reinhartmissed the net
Goaltending
ANAHEIM DUCKS
Jacob Markstrom4-1-235/36 Β· 97.2% Β· 1 GA[W]GSAx +2.2CON 98β95
Ukko-Pekka Luukkonen2-5-3backupDNPCON 97β97
CALGARY FLAMES
Jake Allen5-2-335/36 Β· 97.2% Β· 1 GA[OTL]GSAx +2.7CON 96β93
Laurent Brossoit1-4-2backupDNPCON 94β94
Three Stars
β
Jacob Markstrom
ANAHEIM DUCKS Β· 35/36, 97.2%
β
β
Jake Allen
CALGARY FLAMES Β· 35/36, 97.2%
β
β
β
Nico Hischier ''C'' (NTC)
ANAHEIM DUCKS Β· 1G 0A
ANAHEIM DUCKS
Team Stats
CALGARY FLAMES
2
Goals
1
36
Shots on goal
36
3.74
Expected goals (xG)
3.15
10
High-danger shots
10
0/3
Power play
0/2
4
Penalty minutes
6
53%
Faceoff %
47%
14
Hits
20
18
Blocked shots
15
π Simulation Integrity
Engine
1.0.0
Seed
-673247222
Simulated by
Slovakboy83
When
Aug 18, 2026, 03:46 PM
Same engine + seed + rosters always reproduces this exact game. Results are logged and can't be silently re-rolled.



















